PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO TUTORIAL PADA PEMBELAJARAN DASAR-DASAR TEKNIK MESIN
Abstract
Pentingnya pendidikan di Indonesia tidak boleh diabaikan, mengingat peran sentralnya dalam pembangunan sosial, ekonomi, dan pengembangan individu. Pendidikan yang berkualitas memungkinkan masyarakat untuk mengembangkan keahlian dan pengetahuan yang diperlukan untuk bersaing di pasar kerja global. Penelitian ini bertujuan melakukan validitas dan praktikalitas pada hasil pengembangan media video tutorial pembelajaran dasar teknik mesin, yang sebelumnya rendah karena penggunaan metode pembelajaran konvensional. Guru lebih suka menggunakan papan tulis sebagai media utama, yang menyebabkan kebosanan siswa dan menghambat pembelajaran optimal. Selain itu, kurangnya keterlibatan siswa juga mengakibatkan disiplin yang rendah. Untuk mengatasi masalah tersebut, penelitian ini mengembangkan media video tutorial Dasar Teknik Mesin kelas X di SMKN 1 Padang. Media ini dirancang untuk membantu pendidik dalam menyampaikan materi alat ukur dan langkah-langkah membaca hasil pengukuran dengan benar. Hasil penelitian memperlihatkan media ini valid dari segi materi/isi dan media menurut evaluasi tim validator. Uji praktikalitas pada guru dan siswa juga menunjukkan bahwa media ini sangat praktis, dengan skor 97.8 dari dosen dan 95 dari siswa, menandakan bahwa media pembelajaran ini dapat meningkatkan pemahaman siswa dan efektivitas pembelajaran. Tingkat keterampilan dapat dilihat dari data observasi pada semua aspek yang dinilai, dengan skor keterampilan dari 71,05 pada siklus 1, naik jadi 76,05 di siklus 2, dan mencapai 79,2 di siklus 3. Maka dari itu, penelitian ini dapat dianggap berhasil.
References
Afikah, A., Astuti, S. R. D., Suyanta, S., Jumadi, J., & Rohaeti, E. (2022). Mobile Learning in Science Education to Improve Higher-Order Thinking Skills (HOTS) and Communication Skills: A Systematic Review. International Journal of Advanced Computer Science and Applications, 13(7), 698–704. https://doi.org/10.14569/IJACSA.2022.0130782
Aiken, L. R. (1985). Three Coefficients for Analyzing the Reliability and Validity of Ratings. Educational and Psychological Measurement, 45(1), 131–142. https://doi.org/10.1177/0013164485451012
Dewi, P. Y. A., & Primayana, K. H. (2019). Effect of Learning Module with Setting Contextual Teaching and Learning to Increase the Understanding of Concepts. International Journal of Education and Learning, 1(1), 19–26. https://doi.org/10.31763/ijele.v1i1.26
Fortuna, A., Kurniawan, A., Andriani, W., & Alimin, M. (2023). Designing Learning Media Using Augmented Reality for Engineering Mechanics Course. Journal of Engineering Researcher and Lecturer, 2(1), 18–27. https://doi.org/10.58712/jerel.v2i1.20
Gayatri, P., Sit, H., Chen, S., & Li, H. (2023). Sustainable EFL Blended Education in Indonesia : Practical Recommendations. Sustainability Perspective, 15(2254), 1–13. https://doi.org/10.3390/su15032254
Gogus, A., & Saygın, Y. (2019). Privacy perception and information technology utilization of high school students. Heliyon, 5(5), 1–9. https://doi.org/10.1016/j.heliyon.2019.e01614
Jumaroh, J., Pernanda, D., Ulum, M., & Tin, C. T. (2022). Practicality of Smart Apps Creator-based Instructional Media on 2D Animation Subject. Journal of Computer-Based Instructional Media, 1(1), 1–8. https://doi.org/10.58712/jcim.v1i1.8
Kustija, J., Ana, A., & Jayanto, N. D. W. I. (2021). Web-based and thinvnc remote laboratory implementation to support students skills in mechatronics course to face the industrial revolution 4.0. Journal of Engineering Science and Technology, 16(2), 1800–1813.
Misbah, Z., Gulikers, J., Dharma, S., & Mulder, M. (2020). Evaluating competence-based vocational education in Indonesia. Journal of Vocational Education and Training, 72(4), 488–515. https://doi.org/10.1080/13636820.2019.1635634
Muskhir, M., Luthfi, A., Julian, R., & Fortuna, A. (2023). Exploring iSpring Suite for Android-Based Interactive Instructional Media in Electrical Lighting Installation Subject. International Journal of Interactive Mobile Technologies (IJIM), 17(22), 67–84. https://doi.org/10.3991/ijim.v17i22.42625
Nurmalasari, R., Marsono, & Mahamad, A. K. (2022). The Role of Machine Element Applications (MEA) as Interactive Mobile Learning to Support the Implementation of Distance Learning in Machine Element Course. International Journal of Interactive Mobile Technologies (IJIM), 16(5), 216–223. https://doi.org/10.3991/ijim.v16i05.28997
Prasetya, F., Fajri, B. R., Wulansari, R. E., Primawati, & Fortuna, A. (2023). Virtual Reality Adventures as an Effort to Improve the Quality of Welding Technology Learning During a Pandemic. International Journal of Online and Biomedical Engineering (IJOE), 19(2), 4–22. https://doi.org/10.3991/ijoe.v19i02.35447
Prasetya, F., Fortuna, A., Samala, A. D., Fajri, B. R., Efendi, F., & Nyamapfene, A. (2023). Effectiveness of Distance Learning Computer Numerical Control Based on Virtual Laboratory Using a Metaverse Platform to Improve Students’ Cognitive Ability and Practice Skills. International Journal of Interactive Mobile Technologies (IJIM), 17(24), 4–21. https://doi.org/10.3991/ijim.v17i24.45019
Prasetya, F., Syahri, B., Fajri, B. R., Wulansari, R. E., & Fortuna, A. (2023). Utilizing Virtual Laboratory to Improve CNC Distance Learning of Vocational Students at Higher Education. TEM Journal, 12(3), 1506–1518. https://doi.org/10.18421/TEM123-31
Putra, A. B. N. R., Mukhadis, A., Ulfatin, N., Tuwoso, Subandi, M. S., Hardika, & Muhammad, A. K. (2021). The Innovation of Disruptive Learning Media with Augmented Reality Based 3D Object Concept with Drill Machine Design to Improve Quality of Distance Learning in The Era of Education 4.0. International Journal of Interactive Mobile Technologies (IJIM), 15(12), 193–200. https://doi.org/10.3991/ijim.v15i12.21579
Putri, Y., K, A., Purwantono, P., & Ambiyar, A. (2020). Implementasi Augmented Reality Dalam Matakuliah Teknologi Permesinan. Vokasi Mekanika, 2(4), 26–32. https://doi.org/10.24036/vomek.v4i1.327
Racionero-Plaza, S., Flecha, R., Carbonell, S., & Rodríguez-Oramas, A. (2023). Neuroedumyhts: A Contribution from Socioneuroscience to the Right to Education for All. Qualitative Research in Education, 12(1), 1–24. https://doi.org/10.17583/qre.10795
Suradika, A., Dewi, H. I., & Nasution, M. I. (2023). Project-Based Learning and Problem-Based Learning Models in Critical and Creative Students. Jurnal Pendidikan IPA Indonesia, 12(1), 153–167. https://doi.org/10.15294/jpii.v12i1.39713
Tamam, B. (2018). Reorientasi Pendanaan Pendidikan Dalam Membangun Mutu Sekolah. Misykat Al-Anwar Jurnal Kajian Islam Dan Masyarakat, 29(2), 35–48.
Thiagarajan, S., Semmel, D., & Semmel, M. (1974). Instructional Development for Training Teachers of Exceptional Children. In Indiana University Bloomington. https://eric.ed.gov/?id=ED090725
Wahyu, Y., Suastra, I. W., Sadia, I. W., & Suarni, N. K. (2020). The effectiveness of mobile augmented reality assisted STEM-based learning on scientific literacy and students’ achievement. International Journal of Instruction, 13(3), 343–356. https://doi.org/10.29333/iji.2020.13324a
Submitted
Copyright (c) 2024 Jurnal Vokasi Mekanika
This work is licensed under a Creative Commons Attribution 4.0 International License.